This is the documentation for Real Weather and Time Events, a good way to implement real weather and time information into your game, available on Unity’s Asset Store.
This documentation is currently being expanded.
Real Weather and Time Events is a ready-to-use solution to implement weather and time information from OpenWeatherMap to your Unity game, with as little friction or setup as possible. It’s a user friendly and easy implementation which dont need a line of code to work.
With Real Weather and Time Events, you can quickly and easily integrate real weather and time information into your game. This asset uses weather information from the OpenWeatherMap API and can therefore obtain weather and time information from all over the world.
The short answer is yes, Game Rich Presence works on all platforms that Unity supports. It also supports the alternative buildmode IL2CPP on both major platforms Windows and Linux!
Platform | Mono Build | IL2CPP Build | Tested |
---|---|---|---|
Windows | |||
Linux | |||
Mac OS M1 | |||
Mac OS Intel | Not Tested Yet | Not Tested Yet | |
WebGL | Not Tested Yet | Not Tested Yet | |
iOS | Not Tested Yet | Not Tested Yet | |
Android | Not Tested Yet | Not Tested Yet |